Glossary
Shared language for card game night craft
Working definitions so your table argues about choices, not vocabulary.
Cardgame Crate writes in a shuffle-and-teach editor register: concrete procedures first, lore tourism second, and zero invented prices. Cross-check historical usage via Card game Wikipedia when a term has drifted across editions.
- Teach order
- Goal → turn → exceptions.
- Mulligan policy
- Agreed redraw rules.
- Sideboard talk
- Meta tools in competitive play.
- Proxy ethics
- When proxies are OK at casual tables.
- Collection hygiene
- Sleeves, boxes, inventory.
- Limited vs constructed
- Event formats.
- Goldfishing
- Solo practice draws.
- Table presence
- Keeping boards readable.
Accessibility is part of craft: readable handouts, clear audio for remote players, and content notes before bleak scenes.
If a phase adds twenty minutes and nobody likes it, house-rule or shelve it. Fairness beats sacred exceptions.
Readable boards, good lighting, and clear audio for hybrid nights beat pretty binders nobody can parse.
House rulings and proxy ethics on one page. If a call repeats, ink it so the table trusts the process.
Cardgame Crate writes in a shuffle-and-teach editor register: concrete procedures first, lore tourism second, and zero invented prices.
Date teach scripts, mulligan policies, and proxy notes. A guest host should inherit paper, not vibes.
Related desks in this neighborhood
Board and wargame crates help when your event mixes formats; cubitcrate covers dice accessories.
Terms evolve. If your table uses a different gloss, write it into your house doc and tell newcomers which dictionary you are using. Shared language beats winning an etymology fight mid-scene.
When a word is edition-specific, say so out loud. Borrowing vocabulary across systems is fine; silent assumptions are what cause arguments.
Keep notes short enough to reread before a session. Long wikis that nobody opens are not preparation; they are archaeology.
When in doubt, run the smaller scenario, teach one procedure well, and leave room for player ideas that were not in your outline.